Evt.getCtx(object)
A way to avoid having to create a ctx variable.
Evt.getCtx(obj)
return an instance of Ctx<void>
, always the same instance for a given object. Iternally it's a WeakMap<any, Ctx>
.
No strong reference to the object is created when the object is no longer referenced it's associated Ctx will be freed from memory.
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